Lord Knight
Hitting the limits of their physical training, Rune Knights use magical runes to reach even further beyond. Their self-crafted runes have a variety of powerful effects, such as enhancing their physical attacks, healing and blocking status effects or increasing their defences. The Rune Knight's weapon prowess has also increased, allowing them to strike an enemy a hundred times with their spear or blast their surroundings with Ignition Break. Riding their Ferus dragon companions into combat, the Rune Knight can scorch away enemy armies with fearsome Dragon Breath.
Utilizing the formerly forgotten arts of King Schmitz's elite combat unit, Royal Guards destroy enemies with powerfully enhanced spear and shield skills, while still being a stalwart defender for their allies. They can break specific enemy equipment with Pinpoint Attack, smash foes into walls with Overbrand, and Trample over traps and field effects. Defensively, they can evade magic attacks with Prestige or even grant temporary invulnerability using King's Grace. A group of Royal Guards can also band together to unlock more skills that help support friends and defeat adversaries.
Upon travelling to the New World, the Wizards of Rune-Midgarts discovered the ancient magic of Jotunheim's Frost Giants. The new practitioners dubbed themselves Warlocks, and their mastery of the elements allowed them to freeze and petrify swarms of enemies all at once. They could also combine the elements however they please into an explosive Tetra Vortex. While casting their magic continuously proved difficult, the Warlocks learned to memorize spells via special books, granting them the ability to later Release spells instantly.
Through long and hard research, the Sorcerers discovered new area magic spells and the Fairy Communication System, a method to call elemental spirits from another plane. Their powerful Psychic Wave can be endowed by the element of their summoned spirit. Sorcerers also make use of Diamond Dust, a chilling water spell which can crystallize targets completely. Sorcerers can also support allies and hinder opponents with elemental Insignias placed on the ground. Finally, should they choose the path, they can power their fists with Bolt magic to strike down any adversary.
Emerging from the depths of a hidden forest, the Rangers employ a deadly combination of stealth, traps and archery to defeat their foes. They can protect themselves with Camouflage, before suddenly appearing and wiping out enemies with their fierce Arrow Storm. Their attunement with the wilderness allowed them to befriend the mighty Warg, a wolf like creature who can detect traps, attack enemies and even give the Ranger a ride. When the going gets rough, Rangers can invoke Ullr, the God of Hunting, and shatter their limits to grant enormous power to their ranged attacks.
The eternally travelling, free-spirited performers are always a sight to see, bestowing great support to allies and nightmarish effects to enemies with their song and dance. The Wanderer's Swing Dance improves the movement and attack speed of friends, while the Minstrel's Windmill Rush encourages them to hit harder. Against foes, their weapons of choice are the terrifying discord of Metallic Sound and a Severe Rainstorm of arrows. With other Wanderers and Minstrels, they can unleash both beautiful and hellish Choruses to buff or debilitate as they please.
A Schwarzwald researcher fused magic with lost technology and created the Madogears, robotic suits that are piloted by the Mechanics. With the Madogear, Mechanics can move quickly, shield allies with cloaking and barriers, smash an opponent with rocket fists, destroy armies with Arm Cannon and, in an emergency, have the Madogear use Self Destruction to finish off any remaining adversaries. But make no mistake; even without the Madogear, Mechanics are masters of the axe, and can cleave apart enemies with Axe Boomerang and Axe Tornado.
The Geneticists are devoted to the properties of transformation by utilizing the new and unknown biological materials of the New World. They mutated their Homunculus companions into Homunculus S, which have additional skills and greater capabilities. Their plant-based attacks include Crazy Weed, which creates vines that destroy field effects, and Howling of Mandragora, which increases the cast time of those who hear the horrifying wail. Even their cart has been transformed, now being equipped with a cannon and allows for high speed movement.
The society of Guillotine Crosses was a secret amongst secrets, the hidden executioners of the Assassin's Guild. Moving under the stealth of Cloaking Exceed, they can clear out waves of enemies using Rolling Cutter. If one enemy dares try to escape, Guillotine Crosses can finish them at a distance with Cross Ripper Slasher. With impeccable reactions, they deliver Counter Slashes flawlessly. Their knowledge of poisons has expanded well over those of the Assassin Cross, allowing them to cause a variety of debilitating effects that only they have the antidote for.
Influenced by ancient murals and artworks, the newly formed Shadow Chasers can infuse magic into paintings that become reality and stir distressing feelings in their adversaries. Their Masquerade skills can incapacitate their unfortunate foes, causing Ignorance that prevents skill usage, or Weakness in their arms where they can no longer hold weapons. Their paintings can even become dangerous ground traps that hold and confuse foes. Their mimicry has improved as well with Reproduce, and they can cast copied skills automatically while attacking using Shadow Spell.
By the light of the Holy Grail, the faith of the Arch Bishops shall prevail over all! Their healing, buffs and status removal spells can target an entire party at once, making them invaluable to every party. Unlike their predecesors, their Holy magics are not limited to Demon and Undead enemies, as Arch Bishops can smite down all wicked adversaries with the might of their Holy attacks, Judex and Adoramus. When the group needs respite, Arch Bishops can use Epiclesis to summon a Tree of Life which revives fallen allies and grants health and spirit restoration to those near it.
Isolationists who abandoned God in search of greater physical strength, the Sura's highly honed combat abilities can beat down any who stand before them. Their tougher bodies can hold a larger number of Spirit Spheres via Rising Dragon, which they utilize in speedy Flash Combos. They can end combos with the ferocious Tiger Cannon area attack, or the ranged barrage of Gates of Hell. Also, Suras are masters of the Gentle Touch, pressure point techniques which can assist in different ways, such as acquiring more Spirit Spheres or freeing them from restrictive ailments.
Once thought of as fairy tales, the elite sect of the Amatsu Ninjas have finally reappeared in the world, bringing their unique brand of deadly techniques. They utilize Illusion skills that cause status ailments, elemental Charms that increase the damage of specific properties, and stronger kunai, Huuma Shuriken and Zeny throwing skills. Kagerous have specific skills around shadows, such as Shadow Warrior, which grants Double Attack to an ally. Oboros instead use moon-based spells that can increase or decrease stats depending on the target's HP and SP.
When the Rekenber Rebellion was quashed, the survivors went into hiding at Einbroch. There they built funds in secret, equipping themselves with a variety of firearms and preparing their skills for the next uprising. Locking onto targets with Crimson Marker, they can barrage enemies with the Pistol's Quick Draw Shot, blast them with the Rifle's Hammer of God or blow them to pieces using the Grenade Launcher's Dragon Tail missile. They can wipe out fields of enemies with the Gatling Gun's Round Trip, or rip apart a single target with the Shotgun's devastating Slug Shot.
Through copious study of the celestial bodies, the enlightened Star Emperors developed stances that could draw in the awesome power of the cosmos. They can utilize the sun's explosive Solar Burst to devastate scores of foes, the moon's mysterious energy with their New Moon Kick to mask their presence, and the limitless stars to rain countless blows upon their enemies. At their peak, Star Emperors can use the Stance of the Universe to unlock powerful player combat skills. This includes holding an enemy in place with Gravity Control and striking with the power of a supernova.
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Lord Knight
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Paladin
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High Wizard
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Professor
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Sniper
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Clown
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Whitesmith
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Creator
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Assassin Cross
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Stalker
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Hight Priest
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Champion
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Ninja
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Gunslinger
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Star Gladiator